AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games on iOS in Australia - Q3 2021
Explore the performance of the top 5 digital pacifier games on iOS in Australia during Q3 2021, featuring key metrics like weekly downloads, revenue, and active users.
The third quarter of 2021 witnessed some interesting trends among the leading digital pacifier games on iOS in Australia. Here’s a detailed look at the performance of the top 5 apps in this category.
PK XD: Fun, friends & games by Afterverse Games saw significant fluctuations in its weekly revenue, starting from around $4.7K at the end of June and peaking at approximately $11.1K by mid-September. Weekly downloads experienced an upward trajectory in August, culminating at 12.5K in the week of August 23. Active users also saw a notable increase, reaching over 31K by the end of August before slightly declining to around 19.8K by the end of September.
codeSpark - Coding for Kids from Homer demonstrated a consistent rise in weekly revenue, beginning at $5.2K in late June and peaking at approximately $8.4K by the end of September. Downloads spiked to 3.5K in the week of August 23, while active users followed a similar pattern, increasing from 763 in late June to 2.6K by the end of the quarter.
Moshi Kids: Sleep, Relax, Play by Mind Candy Ltd maintained a steady weekly revenue, hovering around the $5K-$6K range throughout the quarter, with a peak of $7.3K in the final week of September. Weekly downloads remained relatively stable, with a slight peak at 726 in mid-July. Active users saw a slight decline from 3.1K at the start of the quarter to 2.5K by the end of September.
Color by Number: Coloring Games from Wildlife Studios showed steady weekly revenue, averaging between $3.8K and $4.8K throughout the quarter. Downloads started strong at 5.5K in late June but gradually declined to around 3.2K by the end of September. Active users followed a similar trend, beginning at 21.1K in late June and ending at approximately 17.6K by the quarter’s close.
Girl Games: Unicorn for Fun by Shake It had stable weekly revenue, ranging from $2.4K to $3.2K over the quarter. Downloads remained consistent, with minor fluctuations around the 1.1K to 1.4K mark. Active users exhibited remarkable stability, maintaining around 49K throughout the entire quarter.
These insights are derived from Sensor Tower, where you can find more detailed data and trends for these and other apps.